Tools to think like a behavioural scientist

24 Pathways for
Behaviour Change

Flip a card to see the pathway for change, backed with research, and thought starters to generate ideas.

A 24 Pathways for Behaviour Change booklet with a stack of Convert cards and a handwritten note on a dark table.

Behaviour change strategies for your AI agents

A-side · change the choice architecture
B-side · change the social context
All 24 pathways · use for idea generation with an AI agent

Capability

What skills and knowledge will help the individual perform the desired behaviour?
C1

Ambiguity Aversion

C2

Choice Overload

C3

Commitment Device

C4

Empathy Gap

C5

Psychology of Chunking

C6

Implementation Intention

C7

Present Bias

C8

Self-Reference Effect

Opportunity

Who are the people shaping behaviour? How does the environment change behaviour?
O1

Default Effect

O2

Authority Bias

O3

Framing Effect

O4

Priming Effect

O5

Halo Effect

O6

Salience

O7

Social Norms – Descriptive

O8

Social Norms – Injunctive

Motivation

How do habits, goals, and incentives — intrinsic and extrinsic — impact behaviour?
M1

Endowment Effect

M2

Consistency

M3

Goal-Gradient Effect

M4

Goal Dilution

M5

Reciprocity

M6

IKEA Effect

M7

Loss Aversion

M8

Variable Rewards